Character Creation

Starting at level 1. Chapter 2 (pg 14) of the Player’s Handbook describes how to create a new character.

Anything from PHB1, PHB2, Powers Books (Arcana, Divine, Martial, Martial 2), Heroes of the Feywild, etc. Pretty much, if it’s in a Wizards of the Coast D&D 4e book, go for it. I haven’t played enough to know where the problem powers, feats, etc., are yet. We’ll deal with issues if they come up. Or just use the D&D Insider Character Creator.

Ability Score
Choose either of the following:

  • Method 1, “Standard Array”. Assign the following statistics to any ability you want: 16, 14, 13, 12, 11, 10.
  • Method 2 (from PHB1, pg 17), “Customizing Scores”. This is 4e’s version of point buy. You get 22 points to customize your ability scores however you’d like. This is very slightly different than 3.5e/Pathfinder’s method (you don’t start at all 10s), so if you’re generating your character “by hand” please take a look at this.

Each character gains an additional “roleplaying” skill at level 1. This skill is considered a trained skill. This skill helps to fill out your character from a roleplaying perspective, something that fits your character’s personality and/or backstory. Examples are things like “Basketweaving”, “Woodcraft”, “Cooking”, “Fishing”, “Sailor”, “Flower Arrangement”, “Massage”, “Hairdressing”, etc.

These skills aren’t going to play largely into the game, but if I can figure out a way to work it into the story I will. No promises. But I do encourage you to consider your character personality and history during play. Creative solutions are encouraged and will likely be rewarded.


All characters receive the following ability. The intent of this power is to reward paying attention to combat and being prepared for your turn so that battles can continue along at a steady pace. The spirit of the intent is what’s important here. If you make your move, roll your attack/damage dice, but resolution spills over the 15 seconds, it’s okay.

I’ll monitor this to make sure it’s doing what I’m hoping (which is increase fun and decrease downtime) and make modifications if need be.

On The Ball
Meta Power
You spring to action, surprising your enemy and allowing you to gain a small advantage which helps you penetrate their defenses.
No ActionPersonal
Trigger: You declare your intents and make all free, minor, move, and standards actions within 15 seconds of it being your turn. The effect of your actions does not need to be fully resolved.
Effect: You gain a +1 to all attack rolls until the end of your turn.

Character Creation

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